DMYTRO PYSARTSEV
CLASS: 3D CHARACTER ARTIST | LEVEL: MID|SENIOR
Senior 3D Character Artist specializing in high-fidelity organic and hard-surface modeling. Equipped with a maxed-out skill tree in Sculpting and LookDev. Passive buffs include "Deadline Resistance", "Flawless Topology", and the innate ability to translate complex concepts into production-ready 3D life. Fueled by a standard caffeine module, I am compatible with UE5 pipelines and ready to deliver AAA-quality assets to boost your team's visual stats.
/// CONTACT LINKS
/// MISSION HISTORY
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3D CHARACTER ARTIST | INDEPENDENT | 2021 – Present
Full pipeline character creation from concept to final render. Strict retopology & UV optimization for game-ready assets. PBR workflows both stylized and realistic. Game-mechanics creator & Story influencer. PBR texturing, 3D printing prep & physical production. (Full Pipeline +50, Self-Management +20) - 3D ARTIST | DOGHOWL GAMES | 2023
Modeled low-poly weapon assets optimized for real-time engine integration. Collaborated with the core team to balance visual fidelity with game performance targets across multiple in-game assets. (Adaptation +10, Speed Learn +10) - 3D CHARACTER ARTIST | INDIE PROJECT - Novel Universe | 2021 – 2023
Translated novel-based character concepts into stylized 3D models. Prepared high-poly sculpts for 3D printing and physical board game production. (Concept Translation +15, Craft Precision +10) - LEAD PRODUCT DESIGNER: Textile | SWAN STUDIO| 2011 – 2022
Production Lead & Design. Led custom interior design production, mastering real-world material properties, spatial design, and team coordination. Managed full production cycles. (Design +50, Color Management +10) - LEAD PRODUCT DESIGNER: Wood | 3.14WOOD| 2014 – 2017
Production Lead & Design. Deep understanding of texture, material behavior, and physical craftsmanship. (Tactile Bonus +10)
/// ORIGIN STORY & BUFFS
- GEODESY & CARTOGRAPHY: Master's Degree providing structural accuracy and spatial thinking. (Technical/Engineering Bonus +10).
/// RESISTANCES
- CRUNCH HIGH RES
- STRESS IMMUNE
- LOW ENERGY NEVER
/// DEVELOPMENT TEAM
- AD / PM / PRODUCER / VISUAL DEV : DMYTRO PYSARTSEV
© 2026 DMYTRO PYSARTSEV. ALL RIGHTS RESERVED.