DMYTRO PYSARTSEV
CLASS: 3D CHARACTER ARTIST | LEVEL: SENIOR
Digital entity specialized in creating life from polygons. Experienced in battling deadlines, rendering heavy scenes, and prioritizing readability and performance in-game.
/// CONTACT LINKS
/// MISSION HISTORY
- INDEPENDENT (2020-Present): Architectural visualization, Character design, Game-mechanics creator & Story influencer. PBR texturing, 3D printing prep.
- DOGHOWL GAMES: Low-poly Weapon Artist. Optimization for engine integration. (Adaptation +10, Speed Learn +10).
- SWAN STUDIO: Production Lead & Design. Managed full production cycles. (Design +50, Color Management +10).
/// ORIGIN STORY & BUFFS
- GEODESY & CARTOGRAPHY: Master's Degree providing structural accuracy and spatial thinking. (Technical/Engineering Bonus +10).
- WOODWORKING CRAFT: Deep understanding of texture, material behavior, and physical craftsmanship. (Tactile Bonus +10).
/// RESISTANCES
- CRUNCH IMMUNE (HIGH RES)
- STRESS FULL
- LOW ENERGY NEVER
© 2026 DMYTRO PYSARTSEV. ALL RIGHTS RESERVED.